Sword Mistress Allissa:

Name: Sword Mistress Allissa
True Name: Allissa Cartess
Alignment: Scrupulous (Good)
M.D.C.: 317 HP/SDC: 73 / 364 P.P.E.: 36
Attributes: I.Q.: 17 (3%/1), M.E.: 21 (3), M.A.: 21 (64%), P.S.: 34 (19), P.P.: 23 (4), P.E.: 24 (18%/5), P.B.: 26 (80%), SPD: 24 [Physical Strength and Endurance are Supernatural]
Weight: 125 lbs (56.75 kg) Height: 5 ft 6 in (1.68 meters)
Age: 20 years Race: Demi-God (Demon Spawn) Sex: Female
Some might say that anyone born from the seed of a demon has to be evil. She is the definite proof that this is not necessarily the case. Maybe everybody is redeemable. Allissa is in many ways the portrait of a knight. She is honorable and quite noble. Most important to her is to protect those she consider to be unable to protect themselves.
Still, she is not really prefect. She has a lack of patience when dealing with those who anger her and she does have a powerful temper. While she fights to control it, it sometimes finds its way out. She can be argumentative with even her allies at times although she can work with others. Allissa has many which she hates including her mother, her demon father, and many of the Federation of Magic including Lord Dunscon.
There are few who are really close to her and one of the few is her sister. She is extremely protective of Lorelie as well as trying to get her sister to act on her good side and not fall into the evil which their mother taught both of them, She was trained in the arts of lovemaking from an early age but never has been the lover which her sister was. She does not have that seductive quality which her sister does. Her sister’s activities in that area can be quite entertaining to her.
OCC: Cyberknight without cyberarmor Experience Level: Fifth (5)
Combat Skill: Hand to Hand; Martial Arts & Boxing
Attacks per Melee: Seven (7)
Bonuses, Combat: +6 to Strike, +10 to Parry, +10 to Dodge, +19 damage (S.D.C. attacks only), +11 to roll with punch, fall, or impact, +3 to pull punch, +6 to initiative, Critical on Natural 20, Knock out on Natural 20, Pin/Incapacitate Natural 18, 19, or 20, Entangle, Kick, Leap Kick, Body Block/Tackle, Crush/Squeeze.
On the first round she usually gets a +6 to Initiative, a +2 to Parry, and a +3 to dodge from Sixth Sense.
Supernatural Punch Damage: Inflicts 5D6
19 S.D.C. on a restrained punch, 4D6 M.D. on a full strength punch, or 1D4x10 M.D. on a power punch (counts as two melee attacks).
Bonus; Save: Lethal Poison 14 5, Non-Lethal Poison 16 +5, Harmful Drugs 15 +5, Insanity 12 +3, Psionics 12 +5, Magic [12 / 16] +8 (14 with sword), Horror Factor [Varies] 10, +38% against Coma & Death
Psionics: ISP: 70 (Major) Powers: Sensitive: Empathy (4), Meditation (0), Mind Block (4), Sixth Sense (2), Super Psionics: Psi-Shield (30), Psi-Sword (2D6 – Long Sword – Can summon two swords – No Cost)
Demi-God Abilities: Horror Factor: 10 when recognized, Fire and Cold Resistant (1/2 Damage), Regenerates 1D6x5 MDC every minute, Energy Aura Ability: 100 M.D.C., 3 x per day, Can turn up to 3D6x10 dead, Can animate/control up to 100 dead (Never uses this ability), +2 to initiative, +2 to save vs magic, +1 to save vs psionics, +3 to save vs horror factor, +20% to save vs coma/death
Combat Abilities (Zen Combat): Paired Weapons (Can summon two Psi-Swords), Combat Acrobatics, Basic Combat Awareness, +4 Automatic Dodge vs Tech,
O.C.C. Skills: Horsemanship: Horsemanship: Cyberknight 98%, Medical: Paramedic (
10%) 73%, Science: Anthropology (15%) 58%, Physical: Hand to Hand: Martial Arts, Body Building, Climbing (10%) 95%, Gymnastics (5%), Swimming (10%) 83%, Technical: Language: American 98%, Language: Dragonese / Elvish 98%, Language: Latin (30%) 98%, Language: Euro (30%) 98%, Literacy: English (20%) 73%, Lore: Demon & Monster (20%) 68%, Wilderness: Land Navigation (12%) 66%, Weapon Proficiencies, Ancient: W.P. Sword (2 8] strike / +2 [12] parry), W.P. Blunt (2 [8] strike / 2 {12] parry), Weapon Proficiencies, Modern: W.P. Energy Pistol (4 aimed /2 burst), W.P. Energy Rifle (4 aimed /2 burst),
O.C.C. Related Skills: Communication: Cryptography [Gained at Third Level] 38%, Espionage: Disguise (5%) 58%, Escape Artist [Gained at Third Level] (5%) 48%. Intelligence (5%) 61%, Tracking (5%) 58%, Wilderness Survival (5%) 63%, Physical: Acrobatics (5%), Boxing, Technical: Computer Operation (5%) 68%, Computer Programming (5%) 58%, Literacy: Dragonese (5%) 58%, Literacy: Latin (5%) 58%, Weapon Proficiencies, Ancient: W.P. Archery & Targeting [Gained at Fifth Level] (2 attacks / 1 [11] parry), W.P. Chain [Gained at Fifth Level] (1 [7] strike), Weapon Proficiencies, Modern: W.P. Automatic Pistol (4 aimed /2 burst), W.P. Automatic Rifle [Gained at Fifth Level] (3 aimed /1 burst), W.P. Heavy Energy Weapons (4 aimed /2 burst),
Secondary Skills: Communication: Radio – Basic 68%, Domestic: Cooking 58%, Sewing 63%, Physical: Athletics – General, Wrestling, Rogue: Streetwise 39%.
Skills From Acrobatics & Gymnastics: Sense of Balance (5%) 88%, Walk Tightrope or High Wire (5%) 80%, Work Parallel Bars & Rings (5%) 80%, Climb Rope (5%) 96%, Back Flip (5%) 98%, Prowl (5%) 60%.
Allissa is an identical twin to her sister Lorelie. She actually is not all that tall for a Cyber-Knight, even a female knight, only around five foot six inches tall in height. She has an extremely sensuous figure with a well defined figure and she is extremely beautiful. In many ways her figure is very classic with wide hips, a small waist, and large breasts. Her eyes are grey but where her sisters eyes almost undress any male near her, Allissa’s eyes are far more curious. Her hair is a golden blond but for some reason it just seems to change to black when it gets further down. She does wear a bit in makeup including a bright red for her lips. Although she has a bit more muscle, the biggest difference between Allissa and her sister Lorelie is in their stances. While Lorelie struts, Allissa almost marches and walks much like a soldier.
In clothing, Allissa dresses quite differently than her sister. She usually wears armor and she has an extremely high quality set of armor which was custom made for her in England which she had later enchanted with Techno-Wizard enchantments. When not in armor, she prefers to wear simple tunics, maybe grey or silver in color, and only wears dresses of gowns extremely rarely.
Weapons, Normal:
2 Silver plated Knives / Daggers: Damage: 1D6 SDC + Strength Bonus Weight: 1 lbs (.5 kg)
Wilk’s 237 “Backup” Pulse Laser Pistol: Weight: 3.0 lbs (1.4 kg)
Mega-Damage: 3D6 per single blast and 6D6 per double blast. Rate of Fire: Standard Effective Range: 500 ft (152 m) Payload: 8 double blasts per short E-Clip or 16 double blasts per long E-Clips.
Wilk’s 457 Laser Pulse Rifle: Weight: 6 lbs (2.7 kg)
Mega-Damage: 3D6+2 for Single Shot and 1D6x10 for 3 simultaneous blasts Rate of Fire: Standard Effective Range: 2000 ft (610 m) Payload: 30 Shots each short E-Clip, 40 Shots each long E-Clip Bonus: 1 on Aimed Shots.
Ammunition: 12 Long E-clips
Weapons, Magical:
Spell Shredder “Mage Bane” (Claymore): Weight: 6.5 lbs (2.9 kg) Length: 4.0 feet (1.2 m)
Mega Damage: 6D6
8 [1D4x10+10], It is of the highest quality by Dwarven construction; 4 to damage, +3 (15) to Parry, 2 (10) to strike, and 2 to initiative. Combines an enchanted sword (Through Enchant Weapon – Minor) and an Anti-Magic Wand (Gives +6 to save against magic when held. Also gives the ability to cast the following spells once per day: Dispel Magic Barriers, Negate Magic, and Anti-Magic Cloud). Sword has 300 M.D.C. and is only damaged by attacks against the weapon.
Armor of Note:
Knight Style Body Armor: MDC: 100 (Main Body), Weight: 17 lbs (7.7 kg), -10% Prowl Penalty
Environmental armor. High quality plate style armor which is gold and silver as well as being highly decorative. The plate armor was made specially for her in England.
Techno-Wizard Enchantments:
Impervious to Energy (8th Level) 20 PPE or 40 ISP
Invincible Armor (8th Level – 200 MDC) 30 PPE or 60 ISP
Invisibility: Superior (8th Level) 20 PPE or 40 ISP,
Magic Items (Non Weapons):
Amulet of protection against the Supernatural: Adds a bonus of +2 to save vs horror factor
Amulet of Charm: Adds a bonus of +1 to save vs magic and psychic attacks.
Amulet of See the Invisible: Enables only the wearer of the medallion to see the invisible.
Techno-Wizard Power Weapon Scabbard: Specially made for her Claymore Anytime an M.D.C. inflicting melee weapon, its damage is increased by 25% as long as the scabbard has enough P.P.E. to activate the spell and S.D.C. weapons will have their damage converted into M.D.C., Her blade inflicts 6D6 MD
8 normally would be increased to 1D4x10+10 when drawn from the scabbard. See Federation of Magic, page 144 for details on the spell. The scabbard has 7 emeralds that each store 20 P.P.E. that allows the weapon to be activated 4 times. The P.P.E. cannot be used for other purposes. Duration: 16 melees, Cost of Activation: 35 P.P.E., draws P.P.E. from storage in crystals. Each crystal stores 20 P.P.E. for a total of 140 P.P.E. The Scabbard regenerates at the rate of 2 P.P.E. per hour normally, 10 P.P.E. per hour at a ley line, and 20 P.P.E. per hour at a nexus point.
Other Equipment:
Normal Equipment for OCC, Dress Clothing, Black Clothing Gas Mask & Air Filter, Tinted Goggles, First Aid Kit, Tent, Backpack, Saddle bags, 2 Canteens, Knapsack, Emergency Food Rations, Giger Counter.
Valuables & Properties: 2 million credits from adventuring (Fraction of what her sister has because Alissa has never been interested in becoming wealthy and has given much of hers away)
Bionic Horse “Goldey”:
Full conversion bionic horse with the body obviously mechanical. The main body of the horse is a gold metal finish with the mane and tail metallic silver, obviously artificial as well. Was tan when a normal horse. Nuclear powered with 15 year life span. Has two large and four medium compartments in the main body.
M.D.C. Values: Head: 150, Front Legs (4): 160 each, Rear Legs: 180 each, Main Body: 450, and Heavy Barding: 450.
Speed: Running: 120 m.p.h. (192 kmph) maximum. Running does NOT tire out the Cyborg and maximum speed can be maintained indefinitely. Leaping: Powerful robot legs can leap 15 feet (4.6 m) up or across from a stationary position. Can leap up to 40 feet (12.2 m) lengthwise with a running leap (at least 60 mph). Height is still limited to 15 feet (4.6 m).
Statistical Data: Weight: 2000 lbs (907.2 kg), Physical Strength & Statistics: P.S. 28, P.P. 22, P.B. 14, SPD 180
Weapon Systems: 2 attacks per melee, +6 to Strike, +11 to Dodge, +9 to initiative
Laser Eyes (2): Mega-Damage: 2D6 for one or 4D6 for both, Range: 1000 feet (305 meters), Payload: Effectively Unlimited. Has +1 to strike.
Mini-Missile Launchers (2): Mega-Damage: By missile type, Range: By missile type, Rate of Fire: 1, 2, 4, or 6, Payload: 12 each for 24 mini-missiles.


Allissa’s Story:

Allissa’s mother is a Witch that originally came from the Palladium Fantasy World. The name “Sybelle Cartess” became extremely well know and she was hunted by many nations, ones which otherwise ignored most elements which do not rebel against the government themselves. Her acts were virtually unspeakable and thousands of victims are believed to have died at her hands.

With so many wanting her dead, her Demon Lord Mephisto, ordered her to go through a Rift to another world where she would no longer be hunted. It has to be wondered if it was due to him considering her to be valuable or if it was the children inside of her womb. She was pregnant with two half demon children, the children of the Demon Lord himself.

Once she crossed over, she was able to find allies in the Federation of Magic. Sybelle was able to convince Lord Alistair Dunscon that she could be a useful advisor and ally. As well, she became the lover of the lord although neither could ever been considered truly faithful to each other. Soon after settling, she had identical twin daughters. One was named Lorelie and the other was named Allissa.

The two girls were always raised, being told about how powerful they would become and about their great lineage from the Demon Lord. They should always be respectful to their great father. Lord Dunscon was in many ways considered to be a foster father to them but not respected in the same manner. The girls were raised to not care about those around them and to be incredibly callous.

Their mother was an expert on how to control a man through sex and it was something which she made sure that she taught her daughters quite well. In the tales she told, she suggest that she had been a courtesan before becoming a witch although she also suggested that she had been born into a church which specialized in healing the poor. No matter, it was quite clear that Sybelle was an expect at wrapping men around her fingers. The witch also taught about how much power can be generated when death magic and sex magic are used together.

Something happened with both of the Witches daughters with neither becoming what their mother really expected. Throughout her childhood, Lorelie pretended to be like her mother but she still had a sense of honor her mother never had and there were many things she simply would not do. Eventually she decided to go off on her own but she wanted to learn as much as she could. Some things she really did share with her such as being virtually unsatiable.

Allissa went far further in her rebellion against her mother. She never really could even pretend to be what her mother wanted and ran away when she was only around twelve years of age. For many years, Lorelie had no idea of what happened to her sister. As a girl Allissa had heard some stories about a group of knights which roamed around the countryside helping those in need. She dreamed of becoming one.

It took quite a while but she eventually was able to find a knight to train her. There was much concern about her being supernatural as far as becoming a knight and of course she would reject the cyber armor which many knights are fitted with. Several other famous knights such as Sword Mistress Megan Smith are also not fitted with the armor. Allissa was an incredible student and her drive allowed her to already become a full fledged knight at the young age of sixteen.

Allissa did what many knights do, adventuring from land to land, fighting those who would oppress or kill those weaker than them. Few could fight her and she soon began building a reputation. Her travels even included a visit to England where she was able to acquire a powerful magic sword which allows her to negate magic. This has allowed her to fight some extremely powerful spell casters although being a demi-god, magic has a hard time effecting her already. She thought about staying in England but eventually decided to return back to North America.

It is only comparatively recently that she has once again met her sister. By this time, he sister had become a powerful shifter. While Allissa is concerned with some of her sister’s activities, her concern is more with trying to convince her to follow a more honorable path. As well, she is concerned with her sister’s protection. Many of the individuals which Lorelie have allied or worked with are less than honorable. As well, the sorceress has made a number of dangerous enemies.