The City of Newtown

The City of Newtown
Population: 70,000 (90% human, 5% mutant animals, 5%
other D-Bees; see the Newcomer R.C.C. for more information).
An additional 30,000 people live in neighboring villages, where
they are engaged mostly in agriculture.
Located in the Northwest, in the former State of Arkansas,
Newtown was a successful independent city-state that recently
joined the Coalition. It is best known for a major weapons and
cybernetics manufacturer, Ultra-Tech Incorporated (UTI).
Newtown is built around the ruins of the pre-Rifts city of Fort
Smith, Arkansas. At the time of the Great Cataclysm, the city
and surrounding towns housed well over 200,000 people. Less
than 5,000 survived the upheavals, which included floods from
the nearby Arkansas river, as well as ley line storms and earthquakes
that swallowed much of the city and the nearby Fort
Chaffee military base. Survivors from that base formed the core
around which Newtown was founded. Using what little remaining
military equipment they could scrounge, the desperate humans
fended off attacks from supernatural beings and managed
to eke out a meager living. Eventually, the town grew into a
small city.
Newtown remained just one more minor kingdom or citystate
for centuries, and would have continued to be so if it hadn’t
been for the arrival of a group of “newcomers,” in 83 P.A. These
human settlers traveled in a large caravan of almost a hundred
armored vehicles. There were over a thousand people in the
caravan, mostly adult humans of both sexes. They claimed to be
immigrants from the East, although without exception, none of
the newcomers would volunteer any information about their
lives or homes there. Their point of origin remains unclear to
this day; the Coalition has no records of such a large group moving
anywhere in or near territories under its control, and no scout
reports (the Coalition routinely reconnoiters the surrounding
“foreign” lands) mention a caravan of human refugees traveling
south by southwest — a route that by rights, should have taken
them past CS territory.
The newcomers appeared to be human and, more importantly,
were immensely wealthy, both in terms of precious metals
(the new arrivals paid with strangely-minted gold coins upon
arriving in Newtown) and high technology. Although wary of
the strangers, the people of Newtown, which at the time numbered
less then 20,000, accepted the strangers and allowed them
to settle in their midst.
In 85 P.A., a wealthy city native, George Hornesby, struck a
deal with Andrew Anderson, the leader of the newcomers. Hornesby
supplied the land and capital, and Anderson supplied the
technology to launch a new manufacturing corporation, Ultra-
Tech Incorporated.
The Rise of UTI
As the new manufacturer grew in size and power, it became
clear that Andrew Anderson and other newcomers were highly
skilled technocrats. In a few years, they took the handful of
small machine shops in Newtown and turned them into cuttingedge
factories and assembly lines. The first products included
farm equipment, power sources (including E-Clips) and simple
M.D.C. alloys used for body armor and construction materials.
By 90 P.A., the first advanced electronic factories went on line,
producing computers, sensor systems and other sophisticated
technologies usually limited to such enclaves as the Coalition
States and Northern Gun. In 95 PA, simple power armor suits
also went into production. That same year, a number of advanced
Juicer conversions were first offered by UTI. Two years
later, the company was producing a number of “knock-offs” of
such manufacturers as Northern Gun, Wilk’s and Wellington Industries.
The town, which had been a backward and rather poor place
before, experienced an unprecedented bout of prosperity. Trade
with nearby kingdoms and city-states grew by leaps and bounds,
including the Coalition city of Chillicothe and the allied city of
Fort El Dorado. Living standards increased accordingly, as the
town residents started moving away from agriculture into hightech
manufacturing. Literacy increased as well, roughly equivalent
to low 20th Century standards, but much higher than the
Coalition’s average.
It took well over a decade before UTI was noticed by the outside
world, but by 97 P.A., the corporation and Newtown’s
manufacturing boom were famous beyond its borders. The Coalition
States started paying particular attention to this fast-growing
area. On June 12, 99 P.A., a Coalition Embassy met with
George Hornesby (who by then was the wealthiest man in the
town, owning nearly 40% of all the real state in and around
Newtown) and other town notables, including Andrew Anderson.
After several days of negotiations, membership to the Coalition
States was granted, effective in 101 P.A.; the waiting
period was necessary to meet some of the Coalition’s terms, including
the building of a fortified Western wall to protect against
possible D-Bee threats, and the expulsion of any and all D-Bee
“undesirables.” An additional condition demanded that Juicer
conversions stop being offered in Newtown. This was agreed to,
but UTI simply moved most of its Juicer-related facilities to the
free city of Fort El Dorado.
In the four years since its adoption into the Coalition, Newtown
has become even more prosperous. UTI has secured a
number of lucrative military contracts for the CS, mostly limited
to non-vital accessories and spare parts (the Prosek government
is too paranoid to allow a private company to produce strategic
components). The recent increase of military readiness among
Coalition Armed Forces (detailed in the upcoming Coalition
War Machine World Book) has created a new economic bonanza
for the city. Things couldn’t have been any better, until the implementation
of Operation Phoenix Rising (see the Uprising
section).
Geography
Located at the confluence of the Arkansas and Poteau rivers,
Newtown is surrounded by deciduous forests, covered in trees
like oak, maple and chestnut, plus a few exotic transdimensional
species. To the south lies the allied city of Fort El Dorado, and to
the North is the CS city of New Chillicothe (population
100,000). Large tracts of land are now covered by wheat and
corn fields to feed the city’s growing population. Animals include
pheasants and other game birds, rabbits, squirrels, deer,
bears, foxes, and wolves (wild packs roam the countryside). The
wolves compete with packs of wild dogs (the descendants of for-
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mer pets who became feral after the Great Cataclysm) as well as
the occasional D-Bee animals and monsters.
Government
Before the arrival of Anderson and his band of travelers,
Newtown was loosely organized into an oligarchy; basically a
kingdom run by several wealthy landowners. The most powerful
person in the town was George Hornesby, whose family owned
numerous farms, not to mention over a dozen suits of power armor,
including two Glitter Boys. Military and economic power
were the main determinants of status in Newtown. In the last
twenty years, however, the city’s growth had made the old “feudal”
system too inefficient, so when the Coalition States offered
its invitation for membership, the city council, led by the old,
powerful landowners and the newcomers’ leader, Andrew Anderson,
accepted.
Under the Coalition States, the government is even more formalized
and “civilized.” George Hornesby is now the Coalition
District Governor of the city and the surrounding region. However,
the real power is in the hands of General Winston Orly,
the commander of the Coalition troops in and around Newtown.
Although Hornesby takes care of most administrative duties,
anything that affects security has to first be cleared by the General
For the time being, Newtown is not a full-fledged Coalition
State, but a “member city,” loosely attached to the Coalition
State of Missouri. If Fort El Dorado ever joins the CS, the two
cities would be large enough to become the Coalition State of
Arkansas, and they’d enjoy greater power and autonomy. Hornesby
and the Newtown government answers to the Coalition
State Governor of Missouri, and are ultimately subordinate to
Emperor Prosek.
Society
Life had been good for the population of Newtown for nearly
two decades. Before the uprising, the citizenship enjoyed one of
the highest standards of living in the Coalition territories. Since
joining the CS, raids from D-Bees and supernatural creatures,
which were few and far between to begin with, had all but disappeared.
The Border Wall blocks most likely routes for wouldbe
invaders, and most attacks are dealt with at that locale. Peace
and prosperity was the order of the day.
Within the city, most people enjoy a technological level
roughly equivalent to 20th century Earth. Since the population
was literate to begin with, Coalition laws against books have
been relaxed, although several proscribed books (including all
the writings of Erin Tarn) are still burned and their owners fined,
imprisoned or worse. Laws against non-humans are in full effect,
however, and very few D-Bees live in Newtown; those who do
are watched carefully and deported, arrested or executed at the
least provocation. The largest concentration of D-Bees is in the
Riverside neighborhood.
The two major groups in Newtown are the “locals” and the
“newcomers.” Although the so-called newcomers have lived in
the city for over twenty years, they remain a distinct group. The
newcomers tend to keep to themselves, and do not often socialize
with other people. They are rarely, if ever, seen in the bars
and nightclubs enjoyed by wealthy professionals. This has led to
the newcomers’ reputation for being “stiff-necked puritans.” In
the two decades since their arrival, there have been no marriages
between newcomers and locals, although the newcomers have
indeed married and borne children, but only among themselves.
This makes many other Newtownians wary and suspicious of the
strangers, although the wealth the immigrants have brought to
the kingdom goes a long way in soothing their feelings. A persistent
rumor, common among the poor of the city, is that the
newcomers are D-Bees. Most people pay no mind to these wild
tales.
Crime & Gang Problems
For all its wealth, poverty and crime are not unknown in
Newtown. The poorest districts are located in the Northeast section
of the city, known as Riverside. This is the older portion of
the city; the original huts and crude brick buildings that were
eventually sold for a song to poor immigrants and locals who
had fallen into bad times. The unskilled and unemployed live in
Riverside, which also houses a number of professional criminals
and unwanted D-Bees. It is the place to go for illicit drugs, gambling,
prostitution and other illegal activities. Muggings, cybersnatching
(the murder of people for their bionic or cybernetic
implants), and similar crimes are common in the slums and often
affect people outside the area.
Several gangs operate in Riverside and other localities in
Newtown. The largest and most influential include:
The Rejects: This is a gathering of young men and women
who lack the education, resources and contacts to make it out of
the slums they grew up in. The Rejects wear their poverty as a
badge of pride, and engage in stealing from the rich to give to
the poor. This apparently “noble” goal is a lie, however, because
the Rejects will steal from anybody and give to themselves. The
gang has contacts with the Black Market and often tries to steal
weapons and equipment from UTI (and lately, from the Coalition
States) to sell in Newtown and elsewhere. The Rejects are
100% human, and number some 200 members, mostly City Rats,
levels 1-5. The leader of the Rejects is Liam McGregor (8th
level City Rat), a career criminal wanted for over a hundred major
crimes, from kidnapping & extortion, to murder.
The Fighting Dead: This is a Juicer Wannabe gang who is
constantly attacking Coalition personnel and facilities, because
they blame the CS for the outlawing of the Juicer procedure. The
Fighting Dead have some ties to the Juicer Liberation Army
and is a constant thorn in the’side of the authorities. In 104 P.A.,
however, the gang was dealt a crippling blow when a UTI security
detail and a Coalition Special Ops team somehow located
the main headquarters of the gang. A dozen gang members were
killed, two dozen captured and imprisoned, and the leader of the
Fighting Dead, a Juicer called Norm the Red, was captured and
is currently in prison, awaiting execution (Norm only had about
a year to live, in any case). A rumor claims that Norm and other
imprisoned Juicers have been subjected to strange experiments
by UTI researchers. The surviving Fighting Dead number some
60 members (mostly Juicer Wannabes and City Rats, levels 1-4,
and a handful of Juicers, levels 1D4+2).
The Inhumanes: A D-Bee gang that operates from Ogretown,
a place dominated by Ogres, Ores and similar non-humans,
including a number of magicians and psychic mutants or
aliens. The Inhumanes keep a low profile outside Ogretown, but
they literally run the place. Most of their crimes are committed
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against other D-Bees, because those unfortunates cannot report
them to the authorities, who couldn’t care less about the plight of
non-humans. A few of the most militant members have launched
attacks against the Coalition States, but so far have been limited
to a few minor acts (graffiti-tagging some CS buildings, beating
up and robbing lone Coalition soldiers, etc.), but nothing that has
warranted a major Coalition backlash. The Inhumanes number
120 members (30% Ogres, 70% assorted D-Bees), led by Skull-
Buster (7th level Ogre Tattooed Man), a refugee from Atlantis
whose magical powers have allowed him to bully and intimidate
the rest of his gang into following his orders.
Technology
The rise of UTI has caused the technology of Newtown to
skyrocket in a matter of a few years. Before the arrival of the
newcomers, Newtown had a low to average technological level,
perhaps comparable to the early 20th Century. Its facilities could
repair body armor and simple vehicles, and could recharge EClips,
but could not manufacture any of them. Its most advanced
equipment consisted of two privately-owned Glitter Boy suits
and only half of its defense force was equipped with mega-damage
armor and weapons (the rest had to make do with primitive
body armor, if any, and use rifles and weak rocket launchers).
By 97 P.A., Newtown was manufacturing exact replicas of a
large portion of the Northern Gun and Wilk’s inventories, from
lasers to power armor, at slightly cheaper prices (-10%). Juicer,
M.O.M. and ‘Borg conversions were also offered safely and at
reasonable prices. Its seven factories were working three shifts a
day, seven days a week, turning out hand computers, sensor systems,
and medical equipment that matched anything produced
by Northern Gun and, some say, the Coalition States as well.
The how’s and why’s concerning this explosive growth and
quantum leap in technology have yet to be adequately explained.
The Coalition States seems to be unconcerned or unwilling to
ask hard questions, for now. The reasons are twofold: Newtown
is ardently pro-human, and its technological wealth will be an
invaluable asset to the Coalition’s imperialistic plans.
Since joining with the Coalition, Newtown has voluntarily divested
itself from many illegal industries. The weapon factories
are being phased out, or converted to produce Coalition parts
and equipment. Additionally, Juicer and M.O.M. conversions are
no longer offered (at least openly; see Juicers in Newtown, below).
Even with these restrictions, almost every technological
piece of equipment listed in the Rifts RPG can be found in this
city at 5% to 10% lower prices.
Juicers in Newtown
Juicer enhancements are no longer offered in Newtown. Ultra-
Tech Incorporated (UTI) moved its Juicer facilities to the
free city of Fort El Dorado, with the grudging consent (if not
blessing) of the Coalition States. However, this has done nothing
to stop a number of illegal body-chop-shops from springing up
in the slums of the city, especially the Riverside area. There are
at least four illegal cybernetic/enhancement facilities where one
can go to become a Juicer. Two of them are run by the Black
Market and protected by the Rejects gang. One is a small-time
operation run by a former UTI employee who went underground
with a supply of drugs and bio-comps; this is a tiny shop, with
minimal facilities, and those who go there have a high risk of
suffering from side effects and other problems (base chance of
success is 65%).
The fourth facility is much more mysterious and less wellknown.
Its exact location is a well-kept secret, although it is believed
to be an underground facility. According to the rumors,
this body-chop-shop is run by UTI in defiance of Coalition laws.
The few people who have undergone the Juicer process at this
facility were drugged and kept unconscious for most of it, and
have no knowledge of where it is located.
Armed Forces
When Newtown accepted the invitation to join the CS, it did
so with the understanding that military bases would be built to
accommodate a large force of soldiers. Additionally, the existing
City Guard of Newtown was refitted with CS weapons and
equipment, and renamed the First Arkansas Brigade. To ensure
that the new military unit did not remain too loyal to the local
government and citizens, over 30% of its 2,000 troops were reassigned
to other Coalition posts and replaced with recruits from
Illinois, Idaho, and Iron Heart. Arkansas soldiers now serve in
Chi-Town, Canada and the border with Tolkeen.
At the time of the Juicer Uprising, there are over 3,000 CS
troops in and around Newtown. The 1st Arkansas Brigade is reinforced
with an armored battalion of Coalition regulars. Another
battalion is stationed at the Border Wall. A smaller
military outpost (400 infantry soldiers and two mechanized platoons)
is located some 30 miles (48 kmph) south of the city
proper, to provide support for bases near Fort El Dorado (see
Rifts RPG). The table of organization and equipment of all these
troops is detailed below.
In addition to the Coalition troops, Newtown has a militia of
about 600 volunteer citizens. As far the CS government is concerned,
these are worthless troops used mostly for support, garrison
duty, and other unimportant missions. Unknown to most
people, the militia is directly funded and equipped by Ultra-Tech
Incorporated, and its members have a secret agenda.
1st Arkansas Brigade (Two infantry and one tank battalion):
1,200 medium and heavy infantry soldiers.
200 SAMAS (80% are recruits from other States).
50 Grinning Death Skull Main Battle Tanks (one Armored Battalion;
see Rifts Mercenaries).
50 Mark V APC’s (can transport almost the entire infantry complement).
100 Sky Cycles and pilots
100 Dog Pack soldiers and Psi-Stalkers
20th and 21st CS Mechanized Battalions: The 20th is located
in Newtown, the 21st mans the Border Wall (see Places of Interest,
below).
144 Heavy Infantry Soldiers
128 SAMAS
128 Skelebots (see Rifts Sourcebook One)
64 UAR-1 Enforcers
64IAR-2 Abolishers (see Rifts Sourcebook One)
32 Spider Walkers
16 Mark V APC’s
Additionally, the 21st CS battalion has an attached Dog Pack
company (128 mutant soldiers) and 48 Sky Cycles and their
pilots, all located on the Border Wall.
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40th CS Regiment: Located 30 miles (48 km) south of Newtown,
this force protects the trade routes between Newtown
and Fort El Dorado,
400 infantry soldiers
16 SAM AS
32 Skelebots
32 Dog Pack soldiers
8 UAR-1 Enforcers
8 IAR-2 Abolishers
6MarkVAPC’s
20 Sky Cycles
Newtown Militia: Allegedly an informal defense force, the militia
is completely dominated by the mysterious “newcomers”
who arrived in Newtown over two decades ago. The Newtown
Militia is fully described in the Juicer Uprising section.
600 infantry soldiers
100 NG-EX10 Light Exoskeletons (see Rifts Mercenaries).
12 NG-V7 Hunter Mobile Guns (see Rifts Sourcebook One).
\]TI’s Security. This private security force is tolerated by the
Coalition, although General Orly is not at all happy about it.
The exact numbers of UTI’s security force are believed to be
in the hundreds, perhaps 300-500. They are lightly equipped
with plastic-man body armor, and what appears to be Wilk’s
laser rifles and pistols; they have no vehicles. The true
strengths and equipment of the UTI are fully described in the
Juicer Uprising section.
The Border Wall
Located about one mile (1.6 km) away from the city proper,
this fortification is somewhat similar to the Maginot Line that
was built in France after World War I. Like the Maginot Line,
the Border wall was designed to protect the city from possible
invaders, and was laid out to block most ways of access to and
from the uncivilized West. The Border Wall is about three miles
(4.8 km) in length and consists of a high (60 feet/18.3 m) wall
barrier. From the air, these walls appear to be over 200 feet (61.0
m) thick!
In reality, the “wall” is hollow, more like an elongated bunker.
The interior of the border wall has a rail system with two
monorail tracks, which allows reinforcements and supplies to
travel the length of the fortification in a matter of minutes.
Thirty-two turrets are spaced every 500 feet (152 m) or so, each
holding a number of laser cannons, missile launchers and rail
guns. Smaller firing points allow the defenders to engage enemies
at any point along the wall.
At the time of the Juicer Uprising, the wall will be manned by
only one oversized battalion (about 700 soldiers). Each of the 32
towers only had a detachment of 8-24 soldiers. For the last couple
of years, this force had been more than enough to deal with
what few raids or attacks came its way. The few times it required
reinforcements, the soldiers were able to call upon the
2000+ soldiers in the city, only a mile (1.6 km) away.
Places of Interest
The Governor’s Palace: The seat of government was built in
98 P.A. by George Hornesby, using some of his new wealth. It
has been described by some as an “architectural monstrosity,” a
sprawling, eight story tall palace that fills three city blocks, built
on top of the tallest hill in Newtown. It is a mixture of different
architectural styles, considered by many citizens to be an expensive
eyesore, but loved by others who point at the size and expense
of the Palace with great pride. The palace’s major
attraction is a giant clock built to resemble pre-Rift’s London’s
Big Ben. Hornesby once saw a picture of that tower and fell in
love with the idea of having a giant clock chiming every hour.
Thus, a 12 story tower was built for just that purpose.
Since the incorporation of the city-state into the Coalition, a
section of the palace has been converted into an armored building
that houses two armored companies of Dead Boy soldiers.
Additionally, dozens of Coalition emblems have been painted on
the walls, and dozens of flags and posters with the symbols of
the CS and pictures of Emperor Prosek now further distort the
building.
UTI’s Corporate Headquarters: UTT’s main offices are located
two blocks away from the Palace of Government, in the
same building housing two of Newtown’s major factories. This
building covers as much area as the more imposing Palace, but
only rises up five stories; this is because most of the offices and
factories are located underground. Only the “newcomers” know
exactly how extensive these underground facilities are, or how
deep they run beneath the city. For more information about the
underground section, refer to the UTI section in the Juicer Uprising
section.
UTI’s Electronics Division: This is a factory specializing in
the manufacture of sophisticated electronics, including computer
chips, guidance and sensor systems, and other expensive components.
At first, theft used to be a major problem, with criminal
gangs (the most notable being the Rejects) making several
snatch-and-run raids in which a small band of 4-6 gang members
would rush at a loading dock, scare or subdue any workers, and
escape with a few boxes of valuable equipment. Some of the
more daring gangs went so far as to hijack entire trucks as they
were carrying products to other facilities.
As a result, security has been tightened to the point that the
building looks more like a fortress than a factory. The last half
dozen raids by gang members ended up with the would-be
thieves getting mowed down, with only a couple managing to
escape with their lives. The manufacturing facility has a “garrison”
of at least 120 UTI security officers. Apparently, some of
them are ‘Borgs. According to one of the gang survivors of a
failed raid, one of the guards was shot full in the face: beneath
the flesh and bone appeared to be a metallic “skeleton!”
UTI’s Biotech Division: This building is half a block away
. from the main UTI building. This is where the manufacture and
research on medical equipment and technology are conducted.
Until the treaty with the CS, this was also where Juicer enhancements
were available, making the Biotech Building one of the
largest body-chop-shops in North America. This is also where
the Prometheus Treatment, the alleged “cure” for Juicer burnout,
was developed, which makes the Biotech Division the main
target of the Juicer rebels.
In addition to developing medical technologies, it is rumored
that the Biotech Division also conducts genetic experiments. A
commonly told tale claims that UTI is breeding some sort of giant
cockroach! According to some “semi-eyewitness accounts”
(I knew a friend whose friend says he saw …"), human-sized insect
beings have been spotted in or near the UTI Biotech build-
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ings. The only documented case, reported by a local merchant
and investigated by the authorities, turned out to be a lone Xiticix
creature (see the Rifts RPG) that somehow had managed to
wander into the city proper. More tall tales and urban myths
about giant insects coming in and out of UTI facilities continue
to be told, however.
The Royal Casino: This large bar, casino and nightclub was
built in 99 P.A. to serve the needs of Newton’s growing number
of skilled workers and professionals. After the union with the
Coalition, the Royal Casino also caters to CS officers and the occasional
soldier who is prepared to blow one or two month’s pay
on the turn of the cards or other pleasures.
The Royal Casino is a very large establishment that can accommodate
over six thousand people safely. It is built more like
a shopping mall, with a center gaming court where all kinds of
games of chance are played, surrounded by six bars and four
showrooms. The showrooms feature singing, magic acts, and
other forms of entertainment, including stand-up comedy (although
jokes about the CS may get would-be comedians in
trouble). The bars cater to different tastes, from a quiet pub for
people looking for a break from gambling, to wild places where
exotic dancers perform for the benefit of the patrons. Security
cameras monitor all the bars and the casino floor, and a security
team of 60 well-trained mercenaries (mostly headhunters levels
3-6) is at hand to respond to trouble.
General Orly has demanded the Royal Casino be shut down
on a number of occasions, decrying the negative effect the place
has on the morale of the city garrison. Governor Hornesby (who
gets a generous kickback from the owner of the Casino) has always
refused, reminding Orly that the Coalition treaty gives the
local authorities discretion to conduct their affairs as they see fit,
as long as certain broad and basic laws are respected, like outlawing
non-humans and augmented humans.
The owner of the Royal Casino is Rowland Dublin (7th level
gambler with a head for administration and business), a jovial,
slender middle-aged man who often walks the floor of the Casino,
trying his hand at the occasional game, and always ready to
engage a patron in conversation. Unknown to almost everyone,
Rowland is a D-Bee, a member of the Changeling race (see Rifts
Conversion Book One) who arrived in Newtown over ten years
ago to seek his fortune in a growing city. Dublin did not expect
the CS to come here as well, and he is extremely paranoid about
covering his tracks, especially since the CS commander already
dislikes him and his establishment.
The Powder Keg: The Keg is the main civilian weapon store
in Newtown. The entire UTI product line, as well as weapons
from Northern Gun, Wilk’s and Wellington Industries are available
at the store. E-Clips of all types, clip recharging, weapon
customization, accessories, and body armor of all types are also
available.
This weapon store celebrated its 25th anniversary in 104 P.A.
When it first opened, the Powder Keg was a tiny wooden shop
whose inventory included two rusty laser pistols, a handful of EClips,
a dozen hunting rifles, and a selection of S.D.C. bullets,
knives, hatchets, bows and crossbows. Its owner was a 50 year
old retired Wilderness Scout named Scott Schwartz. Scott’s fortunes
changed when he invested his hard-earned life’s savings to
become Newtown’s exclusive UTI dealer. Two decades later,
the Powder Keg is one of the largest weapon stores on the continent.
Scott Schwartz, still going strong despite being in his seventies,
continues to manage his store, ably helped by his granddaughter
Felicia (7th level headhunter), herself a former
adventurer who recently returned to the fold. Felicia is an expert
shooter who will be happy to demonstrate the capabilities of any
weapon system to a customer. The woman is not a friend of the
Coalition States, having had her share of run-ins with it during
her adventuring years, and is concerned about the CS influence
in Newtown. She has taken no direct action against the new rulers
of the city, but would not be heartbroken if something
changed the current situation. Her brother Ethan (9th level merchant)
and cousins Robert, Benjamin and Karen (all 4th and 5th
level merchants) also help to run the store, along with 150 employees.
The Golden Delight: This is the largest bar (or, as Orly calls
it, “den of iniquity”) in the Riverside section. This is the place
where mercenaries, adventurers, travelers and soldiers on leave,
go to for a good time spiced with danger. Coalition soldiers who
visit the Golden Delight are advised to travel in groups, or they
risk being, at best, cheated and robbed, and at worst, made to
disappear altogether. Several underworld figures frequent the
bar, which is rumored to be the place to go if you are seeking
anything illegal, from drugs to a body-chop-shop.
The bar is very large, with a capacity for over 500 patrons,
and is divided into three large rooms. The first is known as the
Meat Rack, and is where most visitors (including soldiers on
leave and non-regulars) get to hang out. It is a loud, frenzied
place where drinks are expensive and life is cheap. Fights are
broken up by a heavy-set man called Cement-Head, a 4th level
Vagabond with the super-powers of invulnerability and energy
expulsion. He looks like a normal being but cannot be harmed
by S.D.C. weapons and can take a lot of damage. The second
room, the Cool Saloon, is reserved for regulars and “people who
know people.” The overall atmosphere is much more relaxed
and friendly (less roughhousing). A number of card games go on
regularly, with stakes of thousands of credits. Finally, the Back
Room is where the “bigwigs” of the local underworld come to
talk to each other and relax after a long day managing the Black
Market, prostitution and drug rings, and other criminal activities.
People trying to get “connected” to the local underworld need
to make several Streetwise rolls. If they are thought to be
(rightly or wrongly) connected with the authorities, the bar regulars
will take lethal action! If they are successful, however, characters
will be able to hear any and all gossip circulating among
the underworld. This is also the place to find Black Market
items, forbidden books and other hard-to-find objects.
Ogretown: The local D-Bee quarter of Newtown is known as
Ogretown, due to the fact that a significant number of the DBees
there are Ogres (25%). Ogretown is run by the criminal
gang known as the mhumanes, who force all the people there to
pay protection fees or risk being beaten up or worse. The Inhumanes
have recently tried to “muscle in” on the drug trade controlled
by the Black Market and the Rejects street gang. As a
result, drive-by shootings and other flare-ups of gang warfare are
sadly, common in the area.
127
George Hornesby
Governor of Newtown
The Hornesbys were among the first people to claw their way
out of the chaos and horror of the Great Cataclysm. George Hornesby
can proudly point to a family tree whose members can be
traced as far back as the Coming of the Rifts, to one Mark Hornesby,
a shoe salesman by trade, a part-time National Guardsman
by hobby. Mark Hornesby led a group of desperate people
to a National Guard Depot, which they looted even as civilization
collapsed all around them. Other Hornesbys carried on that
tradition, discovering old ruins and taking everything of value
from them as they could. By the time of George’s birth in 43
P.A., his family was among the richest in Newtown, owning
huge sections of farmland and several dozen military vehicles.
George built on his family’s wealth. At age 18, he discovered
a long-lost military cache containing, among other treasures, two
Glitter Boy suits! George learned how to use one of the suits and
spent several years working as a mercenary. By age 24, he had
amassed over 15 million credits and his personal wealth exceeded
that of his family’s. At that point, he returned and became
the Hornesby patriarch, marrying the daughter of another
wealthy family (which, incidentally, brought her holdings under
his control), and fathering seven children. Always an opportunist,
George took advantage of the misfortune of others, buying
out farms during times of drought, extending generous loans
which he called in at the most unfavorable times (for the borrower,
that is), and acquiring, by hook or by crook, more wealth
and power.
Then the newcomers arrived in Newtown. George was suspicious
of the quiet men and women, their advanced technology,
and of a story that did not check out. Mamma Hornesby had
raised no fool, and George quickly decided these people were
obviously D-Bees from an advanced world. His second assumption,
that they were desperate refugees, was wrong, but the
strangers put up a good front and convinced him. George met
with the leader of the “newcomers,” Andrew Anderson to discuss
their future in “his” town. At one point during the meeting,
George cut off yet another of Anderson’s lies. “Can the bull,
pal,” Hornesby said. “I know you don’t come from the East. Personally,
I don’t care if you come from the East, West, or from
Hades itself. I’ve got things you want, and you’ve got things I
want, so let’s talk business.”
Anderson seemed quite satisfied by these words, and the two
men have worked side by side, turning Newtown into the technological
wonder it is today. When the Coalition States started
showing interest in the city, George was alarmed, fearing that if
the D-Bee nature of his partners were discovered, war might ensue.
Anderson dispelled those fears, and convinced George that
accepting membership to the Coalition on good terms would
only lead to greater wealth and power. So far, he appears to have
been right.
At the time of the Juicer Uprising, Hornesby is a happy man,
a grandfather three times over, the leader of his own small empire,
wealthy beyond his dreams. Little did he know he was
about to lose it all.
George Hornesby
Alignment: Miscreant
M.D.C.: By armor; pilots a Glitter Boy suit (770 M.D.C.)
S.D.C./HU Points: 39 S.D.C. and 49 Hit Points.
Attributes: I.Q. 17, M.E. 12, M.A. 22, P.S. 15, P.P. 16, P.E. 19,
P.B. 13, Spd. 14
Disposition: A ruthless, conniving charmer, Hornesby is an expert
at understanding people and taking advantage of them.
An experienced ex-adventurer, he is still in excellent shape
despite being in his fifties, and he’s not afraid of violence.
His “tough guy” attitude has made others back down, including
General Orly. George Hornesby is afraid of very few
things and does not let anything get in the way of his goals.
Level of Experience: 5th level Glitter Boy pilot and 12th level
merchant.
Combat abilities: Hand to Hand: Expert, Robot Combat: Elite,
and boxing.
Bonuses: 55% trust/intimidate, +4 to roll with punch/fall or impact,
+2 to strike, +5 to parry & dodge, critical strike and
knockout/stun on an unmodified 18-20, +2 vs magic and poison.
Attacks Per Melee Round: Five
Magical Knowledge: None. P.P.E.: 13
Psionic Powers: None.
Alliances and Allies: Hornesby’s fate is tied to the well-being
of UTI, and he will do everything in his power to protect the
corporation. He is also on good terms with the Black Market,
which owes him a few favors in return for his turning a blind
eye to their activities in “his” town.
Minions: Has 20 personal retainers, including 10 Headhunters
(levels 3-6), five Wilderness Scouts (levels 4-8), and five full
conversion ’Borgs (levels 4-7), who act as his personal enforcers
and bodyguards.
Weapons and Equipment: Hornesby is wealthy enough to buy
any weapon manufactured in North America. His preferred
combat tool is the Glitter Boy, which he still owns and maintains
with exquisite care. On normal days, he wears a suit of
light M.D. armor beneath his clothes (30 M.D.C.). He has access
to all UTI products and any hand-gun or rifle ever made.
Money: He has a personal fortune of 150 million credits in cash
and over a billion in personal property and landholdings, plus
an income of 25 million credits a year from various business
interests!

The City of Newtown

AZURE SKIES Gnarzal